Painting with Ground, Grass and Water

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(Edited)

A follow up to my first 3-layer texture material, I decided to do something wild and rig up the animated water material to a new 3-layer texture with the grass and dirt.

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I followed the previous blueprint and wired up my three textures, creating a new Landscape Layer Blend node for each Material input (right). The blueprint for the water layer is much more complex, as you can see the grass and dirt materials (bottom) are just 6 components.

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What this Landscape Layer Blend does is allow me to create the water spouting from this Well and also rivers and islands. This dynamic water material really is fun to paint with.

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I decided to put a Health Potion on this island, although I don't know yet how our player is going to escape the Y dimension. Aura DeSpell's world is along the 0' coordinate and everything in her dimension needs to be aligned properly or it could fall through the map.

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Ok so lets check what works- Player movement and animations work, fireball and sword attacks work, sound effects works, idle and jumping animations work, Jake Boss AI path partially connected, HUD Health & Stamina working, stamina decreases when using the sword or faster when casting fireballs. stamina recharges over time, potion pickup recharges health.


My Recent 3D Posts

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Heads Up Health
Enlarging The Landscape
Landscaping a 3D map for a 2D game
My first 3-layer texture blend
One Small Step One Giant Leap Forward

Also older 3D posts

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Blinded By The Light Of 20,000 Candles
Dear Blender Community
Diving Into Blender
Manuel's House In Creekside
These Photo Realistic Scans Are Next Level


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