I was just wandering about the size of a few source files.
Can't there be an alternative to this? I mean, by using inheritance or other abstraction to make the code more organized and less memory demanding when compiling.
I know it looks like an exaggeration this number 10K
, but the file mentioned is quite huge, uses a lot of memory to compile and have to be recompiled as a whole with any small change instead of being able to reuse object-files from previous compilations for the parts that had no change.
Just some random thoughts I was having.
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