Splinterlands Community Engagement Challenge - Favorite Battle Lineup!
Greetings to all Splinterlands players!
The Community Engagement Challenge for this week is to showcase our favorite line-ups. I'm playing in Bronze with level one archons so my post will be useful for beginners. I mostly use the Foundation and Rebellion cards. I also bought cards from the market to augment my deck. I'll show my favorite line-ups in today's challenge.
Speed and Melee Attack of Fire
The Fire archon gives speed buffs to units. My usual line-up for the Fire element are mostly melee units and a strong magic unit. I take advantage of having the faster units by attacking first and dodging attacks from slower units.
Drybone Megalodon - has three melee attack, three shield, six life and two health. It's a strong unit in front. In Bronze, having a level one unit with three attacks is a big advantage.
Chaos Furybringer - A card coming from the Foundation set. It has two melee attack and two speed. It's life is low at only two so he should hide behind a frontline with a lot of health.
Chaos Evoker - A magic unit with Blast skill. This is a strong ability that deals splash damage to units beside the target.
Portly Cannoneer - only has one archer attack but he gives +1 melee attack to units.
My line-up depends on speed and strength of its attack. The goal is to destroy the enemy before they can hit back.
Round 1 - The enemy frontline gets destroyed before his turn.
Round 2- Two more enemy units are eliminated.
Round 3 - Game over.
https://splinterlands.com/battle/sl_ddc793a255639158214c5bc07a18d96e?ref=iamchessguy
Magic of Water Team
The Water archon gives +1 magic to all units. My usual line-up for Water is a strong frontline to defend and magic units to attack.
Commander Slade - A tough unit in the frontline. He has three shield and eight life. He is also a capable attacker with three melee attack.
Shock Trooper - A strong magic attacker. He has four magic damage at level one. You have to be careful with this unit because he can shock allied units.
Lunaki Howler - A magic unit from the Foundation set. It adds another magic attacker in my deck that I can use in my Water team.
Chaos Adjutant - A magic unit from the Rebellion set. It's a neutral card that I can use in all elements.
Quillstorm Mage - I recently bought this card to augment my magic line-up. It's also a neutral card that I can use in all elements but I bought this with the intention of using it for my Water team.
Ujurak Elder - Another magic unit from the Rebellion set. It only had three mana but very low life.
The line-up will depend on the toughness of the frontline. If the tank dies quickly then the units in the back are vulnerable to attack. They have low defense and life.
Round 1 - First enemy unit eliminated.
Round 2 - Another enemy unit was defeated.
Round 3 - Third enemy unit lost.
Round 4 - Game over. I won without losing any units.
https://splinterlands.com/battle/sl_af37dc7838e57e2e5689f7f755e142f0?ref=iamchessguy
Healing and Magic in Death Element
My Death team depends on my strong healer Arachne Weaver. It can heal all allied units, a very strong skill. I would have a strong frontline similar to my team in Water and attackers in the back. My attackers are composed of magic and archer units.
Ujurak Brave - Not as strong as Commander Slade but is a capable frontline. He has three shield and seven life. His attacking abilities are not strong but so his role is to to take hits and survive.
Broken Earth Thug - I would prefer the Vengeful Monk but the mana is limited so I used three mana Broken Earth Thug in the line-up.
Sorrow Harvester - A magic unit with two attacks. She also has the skill Weaken. Together with the archon, they decrease the enemy life by two.
Arachne Weaver - My best card in the Death team. It has two magic attack and healing skill that heals all allied units.
New Sskah Drudge - I bought this card to add more attackers in my Death team. It has two archer attack and True Strike skill.
Meriput Slinger - A strong archer attacker with three attacks.
The strategy for the Death team is similar to Water. There is a tough frontline and attackers in the back. This is a better line-up because there is a healer added to the team to heal all injured allied units.
Round 1 - The enemy is faster and killed two of my units at once. My team retaliated and also killed two enemy units.
Round 2 - My Arachne Weaver died, the enemy Night Reaper is very strong.
Round 3 - My archers went to work and defeated several enemies. It's 3 vs 1 going to Round 4.
Round 4 - The enemy Night Reaper is strong but has no chance against three units. Game over.
https://splinterlands.com/battle/sl_caeb22925bae401f7c69172f12986093?ref=iamchessguy
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