Battle mage secret - Earthquake: Shaky ground in Paradise

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Peace

My friends splinter fighter,

How are you doing?

The game is hot. This week, flying warriors will dominate the arena to the point of destruction of all terrestrial fighters.

Armored cards were strong on both side of the board. What could cause the change of power in the arena?

1. Battle Ruleset:


Equal Opportunity: All Monsters have the Opportunity ability.">

Lost Magic: Monsters with Magic attack may not be used in battles.

Earthquake: Non-flying Monsters take 2 Melee damage at the end of each round.

mana-cap-value 30

The earthquake and absence of magic warriors led most fighters to select cards with enough protection on the defense.

--

Rathe
Lord ArianthusPelacor Conjurer
Silvershield Paladin
Venari Marksrat
Jared ScarCelestial Harpy

---

Overwhelming Fire power in the arena

Frendul
Noa the JustCoastal Sentry
Venari MarksratPelacor Bandit
Horny ToadXenith Archer

--

--

Battle Mage Secrets Combat Link

Water team was wonderful in the arena. The succession of double strikes and protection from armor gave tremendous limitations to the other side of the board. Lord Arianthus was not capable to stabilize the line of defense in the space his color represented.

I believed that the double strikes on the line of the Noa was the key element that destroyed the opposition line.


Despite the earthquake, the fighters brought on the board offensive cards with no fly ability. It was risky to take upon this challenge with no backup. The only option in this situation is the accumulation of defensive shields.

~~~~~Spanish Version~~~~~~*~

Paz

Mis amigos luchadores astillas,

¿Cómo estás?

El juego está de moda. Esta semana, los guerreros voladores dominarán la arena hasta el punto de destruir a todos los luchadores terrestres.

Las cartas blindadas eran fuertes en ambos lados del tablero. ¿Qué podría provocar el cambio de poder en la arena?

1. Conjunto de reglas de batalla:


Igualdad de oportunidades: todos los monstruos tienen la habilidad Oportunidad.">

Magia perdida: los monstruos con ataque mágico no se pueden usar en batallas.

Terremoto: los monstruos no voladores reciben 2 daños cuerpo a cuerpo al final de cada ronda.

valor-cap-maná 30

El terremoto y la ausencia de guerreros mágicos llevaron a la mayoría de los luchadores a seleccionar cartas con suficiente protección en la defensa.

--

Rathe
Señor ArianthusPelacor Conjurador
Paladín Escudo de Plata
Venari Marksrat
Jared ScarArpía Celestial

---

Poder de fuego abrumador en la arena

Frendul
Noa la JustaCoastal Sentry
Venari MarksratPelacor Bandit
Horny ToadXenith Archer

--

--

Enlace de combate de Battle Mage Secrets

El equipo de agua estuvo maravilloso en la arena. La sucesión de golpes dobles y la protección de la armadura dieron tremendas limitaciones al otro lado del tablero. Lord Arianthus no fue capaz de estabilizar la línea de defensa en el espacio que representaba su color.

Creí que los dobles golpes en la línea del Noa fueron el elemento clave que destruyó la línea opositora.


A pesar del terremoto, los luchadores trajeron al tablero cartas ofensivas sin capacidad de vuelo. Era arriesgado asumir este desafío sin respaldo. La única opción en esta situación es la acumulación de escudos defensivos.

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~~~~~~~~~~~ Finally ~~~~~~~~~~~

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Thanks to the battle Mage Secrets challenge curation team. This week ruleset was intense to develop and learn from.

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Warm regards


▶️ 3Speak



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