Reply to “PSYBER X - Critiques what I want to see from PSYBER x team
Please refer to this post by @ecoinstant for reference: https://peakd.com/@ecoinstant/psyberx-critiques-what-i-want-to-see-from-psyberx-team
Hello everyone, and thank you @ecoinstant for opening this discussion!
I'd like to break this down, and address these concerns individually and elaborate as much as I can.
Critique #1 -
Yes this is a marketing ploy, but I still believe if we're to the market before other big games, or even other large companies. We can take a lion share of the current market.
When I think blockchain gaming I still only see card games. On the appstores, and consoles do you see card games being the most top ranked? No. The biggest games tend to be FPS games, MMORPGs, or RPGs of many sorts. That's what we're shooting for. Just a nicely placed FPS/TPS on the market.
Many companies use Unity assets for saving time, and cost of designs/development. Even large companies take Unity assets and change things slightly to make them unrecognizable.
It's a Unity store. You can buy many assets from all ranges of games/styles/themes. These assets are owned by the people that purchase them. Yes, we have featured work on our portfolio from the creators of Unity assets, but we have used these assets in full games we have created for clients. I'm unable to name the games we have used these in, or I could give more examples. Everything we have done is completely legal, and we were not trying to be deceptive.
These assets are used in hundreds of other games, and its not frowned upon even in the biggest gaming societies. It was never stated that our game was not using Unity assets, but I believe its important that I address this. In our trailer we have used about 20% unity assets, the environments are all our creations.
This cuts down on costs, and time to release a product to the market. The opposite would leave us in development for many years to come. Imagine creating every particle you see when a bomb goes off in Call of Duty.
I've answered much of this in my AMA, but I'll dive a bit deeper.
AMA link is here:
I've linked to a few multinational companies that we work with, and will speak highly of us if you were to reach out to them.
Yes. I do run my business from my apartment in Huntington Beach, CA(You guys even know where I live...Don't kill me bro) My development team all works remotely, and I believe we all get along better like this. I have 4 full time developers that manage freelancers/subcontractors under them, and I oversee every project. Our freelancers are more of helpers in the sense that they help with uploading applications, small edits to apps/games, general tasks considered time wasted by senior staff(All developers in this community will understand this point).
I'll link to other games we've created for clients in the past. Whether they are still in development, or currently on the appstores(please remember, these are what our clients budgets fit into…we do all kinds of apps!):
We have many more, but these are what I can share!
I hope you understand.
This is the most solid point there is.
I thank @tuck-fheman for helping us realize this point the most.
I'd rather have everything out in the open now, than when the game is launched and we are overrun by an angry mob because of a small glitch in the game.
Thank you in advance everyone.
Please message me with any concerns! My door is always open, and I want to discuss any concern you have every step of the way.
In our eyes, we view you all as our clients.
We're not going anywhere!