Reply to “PSYBER X - Critiques what I want to see from PSYBER x team

Please refer to this post by @ecoinstant for reference: https://peakd.com/@ecoinstant/psyberx-critiques-what-i-want-to-see-from-psyberx-team

Hello everyone, and thank you @ecoinstant for opening this discussion!
I'd like to break this down, and address these concerns individually and elaborate as much as I can.

Critique #1 -
Yes this is a marketing ploy, but I still believe if we're to the market before other big games, or even other large companies. We can take a lion share of the current market.
When I think blockchain gaming I still only see card games. On the appstores, and consoles do you see card games being the most top ranked? No. The biggest games tend to be FPS games, MMORPGs, or RPGs of many sorts. That's what we're shooting for. Just a nicely placed FPS/TPS on the market.

Critique #2
Many companies use Unity assets for saving time, and cost of designs/development. Even large companies take Unity assets and change things slightly to make them unrecognizable.
It's a Unity store. You can buy many assets from all ranges of games/styles/themes. These assets are owned by the people that purchase them. Yes, we have featured work on our portfolio from the creators of Unity assets, but we have used these assets in full games we have created for clients. I'm unable to name the games we have used these in, or I could give more examples. Everything we have done is completely legal, and we were not trying to be deceptive.
These assets are used in hundreds of other games, and its not frowned upon even in the biggest gaming societies. It was never stated that our game was not using Unity assets, but I believe its important that I address this. In our trailer we have used about 20% unity assets, the environments are all our creations.
This cuts down on costs, and time to release a product to the market. The opposite would leave us in development for many years to come. Imagine creating every particle you see when a bomb goes off in Call of Duty.

Critique #3
I've answered much of this in my AMA, but I'll dive a bit deeper.
AMA link is here:
https://hive.blog/blockchain/@saltyreptile/an-open-book-ama-lvl-psyber-x-and-royal-reptile-studios-qzqmcs

I've linked to a few multinational companies that we work with, and will speak highly of us if you were to reach out to them.

Yes. I do run my business from my apartment in Huntington Beach, CA(You guys even know where I live...Don't kill me bro) My development team all works remotely, and I believe we all get along better like this. I have 4 full time developers that manage freelancers/subcontractors under them, and I oversee every project. Our freelancers are more of helpers in the sense that they help with uploading applications, small edits to apps/games, general tasks considered time wasted by senior staff(All developers in this community will understand this point).
I'll link to other games we've created for clients in the past. Whether they are still in development, or currently on the appstores(please remember, these are what our clients budgets fit into…we do all kinds of apps!):

https://drive.google.com/file/d/1H7jMgvBYhhk2IalFind_OMrxJAzGKgW2/view?usp=sharing

https://drive.google.com/file/d/1k9kevm0bL5N0UhcvE79bQQH-CK6mxx_G/view?usp=sharing

https://drive.google.com/drive/folders/1IHMobRoIU1n_wdnxVns2HCCTHquiuaCg?usp=sharing

https://drive.google.com/file/d/15eqcKiRCLTO-mQNGLoLvK2uvZ-ylN-kQ/view?usp=sharing

https://drive.google.com/file/d/1_Szos1pvsyn7wSMBOv3nhH2gOYp9J5N0/view?usp=sharing

https://drive.google.com/file/d/1izm3jHvTjJtVLwn8qjQ-dyg8TOuCjyNL/view?usp=sharing

https://drive.google.com/file/d/1uvwig5DywDALZDNn4JO2XyGgRZpWmN2s/view?usp=sharing

https://drive.google.com/file/d/14Wu1S_hh6eC3C6Bh-GvcWVTVTiW6Z2Ir/view?usp=sharing

https://drive.google.com/file/d/14VwBLXGbuP1hHLZH7rH1szHGlHIfa6Sm/view?usp=sharing

We have many more, but these are what I can share!
I hope you understand.

Critique #4
This is the most solid point there is.
I thank @tuck-fheman for helping us realize this point the most.
I'd rather have everything out in the open now, than when the game is launched and we are overrun by an angry mob because of a small glitch in the game.

Thank you in advance everyone.
Please message me with any concerns! My door is always open, and I want to discuss any concern you have every step of the way.
In our eyes, we view you all as our clients.
We're not going anywhere!



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Nothing in here talks about you connecting your Unity project to Hive
or what funds you are going to invest into Hive

It is fine to use Assets off of the Unity store we do the same thing. The issue is the Blockchain Assets on Unity are not built for Hive.

are you going to open-source any of your work that connects to Hive???

How are you going to build a community on Hive??

All I have seen so far is Hype. Which is fine but a roadmap of how you are going to help Hive grow would be helpful.

Posted Using LeoFinance Beta

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Hello @simplegame !

Thank you for raising this question.
We have two contacts that have a C# library to connect to HIVE, and other in depth integrations.
If one of them will allow us to release it, I would be more than happy to. Unfortunately that's not my decision.
One is from the community, and the other is from a large company from Australia.
They will be seeking to join the blockchain gaming scene soon enough.

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It is more than just having the C# library.
It is actually building the Unity Asset and releasing on the Asset store.

I also have C# Hive library code and there is plenty of Python and JS Hive code.

This statement does not give me any confiendce as it is a FLUFF marketing, "we will look into it. Hey! check out how amazing our LARGE partner company (unnamed) is.

Sorry, but to get behind something I want to see real lines of code.

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Once we’ve completed what we’re creating, yes, we will make it open source.
We’ll open it to the Dev community, and modding community for the game.

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(Edited)

Also I invite you to read more here:
https://peakd.com/gaming/@psyberx/psyber-x-lvl-the-full-break-down

The value brought to HIVE, we will only be here.
Lvl needs to be had before playing, and there is only one way to purchase lvl.
You have to be on HIVE to play PSYBER X

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I have read this.
Saying you have to be on HIVE to play PSYBER X needs to be explained better.

Is a Hive account required????

What does the high level PSYBER X and Hive interaction look like?? You have to something planned out.
It doesn't have to be the exact code but does need to show the flow.

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(Edited)

The games you list are highly sus. First, none of them are of any quality, no FPS, no blockchain, just more of what appear to be cheap white label mobile apps that can be purchased from $20-$300.

There is nothing on these google drives that ties them to you or your company. One even list someone named Nicolas Vegara as the owner. One is obviously created by someone who is not a very familiar with the English language or did not pass high school level classes to put it another way. Several of the links have nothing there.

Screenshot 2021-10-08 232640.png

Screenshot_2021-10-08_233328.png

These are very very low quality games by anyone's standard. It's almost like they've been outsourced to a developer in India and resold to American clients, just a hunch.

Do you honestly expect others to believe, with no proof these games are even your company's creation and their extremely low quality, that RRS can now create "the biggest blockchain game yet in the industry"? I still don't buy it Justin.

Some of these appear to be loaded up in very old versions of Unity. Why would that be? Usually because the source code that was purchased to modify is so old that it requires an older version to compile.

I see nothing unique in any of these, just more standard cheap white label repackaged games with new names and some mods slapped in them. But again, that's not my complaint.

Lots of companies who don't have a lot of talent and are just starting out do this because they can get away with it due to their clients not being aware they could do it themselves for much cheaper or just don't want the hassle of learning Unity.

They just want some shitty game with their name/specs in it and they're willing to pay the upcharge for someone to do it for them. The issue I have is that you still haven't shown anything that indicates RRS has the ability to complete what you claim to be doing ... creating "the biggest blockchain game yet in the industry".

I haven't seen anything close to that yet. What I have seen are very low quality easy to code games that you can purchase the source code for from a white label shop online and most appear to have been edited by others, not RRS.

If that's not the case, can you prove they belong to RRS and if you can I'm not sure you'd want to because again, these games are complete n00b level code. They do not instill confidence in me personally that RRS has the capability to do what you say and they honestly just reinforce my initial reaction even stronger.

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(Edited)

Hey @tuck-fheman !
Thanks you for your concerns.

We’ve shown very early versions of the games, as they are outside our terms.
The clients have agreed we can show these at this stage of development, and for promotional cases.

We’ve linked to the companies that some of these comes from. I invite you to reach out to them, and ask about Royal Reptile Studios.

We’ve also addressed the “biggest blockchain game ever” as a marketing gimmick. Everyone has done this at some point, and we apologize for that.
We’ll be a cool game on the blockchain.

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  • What experience does RRS have with blockchains?
  • Which blockchain if any has RRS ever completed a project on?
  • Can you provide examples?
  • Do you have a Hive blockchain solution already?
  • Is it or will it be open-source?
  • If not, why not?
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These are all good questions. Probably most of them would be answered in the negative, but that doesn't mean that they can't do it. Of course I would have more confidence in the team as well if they had that experience, but all companies start small. The splinterlands team also didn't have any prior blockchain games and were successful. Obviously they had a good set of skills (even before splinterlands) and this is probably the question: can RRS pull this off? For now I'll give them the benefit of the doubt, but it of course it depends on what they deliver in their updates

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(Edited)

Oh, yes. Nicholas Vegara is one of our helpers.
He’s from Mexico and learning coding from a senior developer.
As mentioned this was early on in the development phase.
As a developer you would understand how easy text is to change, and it’s the least important thing until the client is able to see it.

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Oh! And the game of reference for the Unity version is for older SDKs that no longer work with newer versions, as developers have abandoned some SDKs the client wanted to try out.
In this case, we are integrating Shopify within Unity.

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I read allá about it AND i have only messaget yo you, i am very happy to know that hace a big people which know about this kind of technology to explaint all of us that did know nothing about this, for this reason, you should come AND continúes with you development game, go a Brad, AND of you know that you hace the reason people AND you will be happy to see un the future your great game development, ser splinterland it Star very small game but Start without promisses, do it present a products, AND the you received the great support of this amazing comuniti that as you seen Is great.
Go a head Man with your product AND the future here un hive could be brillant.

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I am chiming in here as I saw a comment about something in the server that said to push back the NFT first 'investor' drop? No, do not do that. Stay on schedule and keep hitting your set parameters and goals. If other people miss out, they miss out. Simple as that. I'm sure there will be other incentives to buy LVL and move the game forward. Stick to your guns and let the bullets fly!

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