Splinterlands challenge - Going the distance

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Hello all Splinterlands friends,
This is my entry to the Battle Mage Secrets challenge from the Splinterlands team.
This week's theme is the Going the Distance ruleset, so I would like to share a battle with it.

The battle ruleset

  • 37 mana cap
  • Ruleset - Going the Distance and Holy Protection
  • Splinter - Earth and Water

This battle is challenging because I don't have many strong Range monsters. Fernheart is absolutely suitable for Going the Distance. Unfortunately, I don't have him so I need to find another strategy with Water splinter.

My lineup

SummonerKelya Frendul - to have +1 Speed in order to give the early attacks and +1 armor to protect my monsters
1st positionVenari Marksrat - he will be blew in a second and give +1 to all stats to Drybone Raider in the 2nd position
2nd positionDrybone Raider - he is my key attacker in this battle with the Double strike ability. The only disadvantage is his high mana cost so he only usable in the battle with middle mana cap and above
3rd positionSwamp Spitter - his Repair ability will keep Drybone Raider stay longer on the board
4th positionAxemaster - another monster with Double strike ability. This ability is very useful to eliminate the Holy Protection
5th positionNaga Windmaster - the last monster but very important with Headwinds ability to reduce 1 range attack from enemy monsters

The battle

You can click on the image to watch the battle

  • My enemy also chose Water splinter. All the monsters are in max level with Kelya Frendul level 3.
  • My strategy worked well and I won the battle after 6 rounds. All the monsters support each other. Missing any monster in this combination, I could lose this battle.

That's all for now and hope you enjoy this battle.
I would love to see your battle with the Going the Distance ruleset in the Splinterlands community.



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8 comments
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Going the Distance is one of my favorite challenges just because the number of cards are very limited. If not Water for Armor I found Fire to be a good splinter because of some Close Range cards I possess. !invest_vote

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Yes, and it's very suitable for Zodin Zaku to clear the enemy lineup with his Blast ability.
However, Fire splinter was not allowed in this battle, so I need to find a workaround strategy :)

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👍! Your layout and visual presentation is definitely on par.
Love a nice game, too!

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I learnt it from other posts and so do you :)

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