Splinterlands - Tip for Beginners - How to choose the right abilities in the battle (p.1)
Hello all Splinterlands friends,
With Rebellion's release, some new abilities were added to the game. I shared another post about minding the rulesets to win the game. In this post, I would like to share how to choose the monster abilities when you face the rulesets and take advantage in the battle.
This is also my entry for the Social Media challenge this week
1. Armored up

Normally, people will choose magic monsters when facing this ruleset to ignore the armor. However, there are other choices in case if you can not use the magic monsters. Here is the list of abilities to against Armored Up ruleset
Ability name | Explanation | |
---|---|---|
![]() | Armor Strike | Any unit with this ability gains an ADDITIONAL Melee attack using its Armor stat. So the additional armor becomes the additional damage |
![]() | Blast | Does additional damage to Monsters adjacent to the target Monster. |
![]() | CORROSIVE WARD | When hit with a Melee attack, a unit with this ability does 2 damage to the attacker's armor AND reduces the max armor of the attacker by 2 |
![]() | PIERCING | If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health |
![]() | SHATTER | Target's armor is destroyed when hit by an attack from Monsters with Shatter |
![]() | RUST | Reduces the Armor of all enemy Monsters |
![]() | THORNS | When hit with a Melee attack, does damage back to the attacker |
![]() | VOID ARMOR | Magic attacks hit this Monster's armor before its Health |
2. Earthquake

Using monsters with Flying or Heal is the trick for this ruleset. However, I also recommend using monsters with Snare or Martyr.
Ability name | Explanation | |
---|---|---|
![]() | FLYING | Earthquake will not deal any damage to Flying units |
![]() | HEAL | Restores a portion of the Monster's health each round |
![]() | SNARE | When attacking enemies with Flying, removes the Flying ability and cannot miss. So the snared Flying monsters will take the damage from Earthquake like non-flying units |
![]() | PROTECT | All friendly Monsters gain +2 Armor. It will help to take the damage from Earthquake for 1 round. |
![]() | MARTYR | When this Monster dies, adjacent Monsters get +1 to all stats. Put Martyr monsters in the middle of 2 Flying monsters and both of them will be strengthened |
3. Equal Opportunity

Speed and HP are the trick here - higher speed will let you target the enemy's low HP monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters. Keep lower HP monsters in front. Monsters who have two attack types should always be preferred. Besides that, I also recommend other abilities
Ability name | Explanation | |
---|---|---|
![]() | SWIFTNESS | All friendly Monsters have increased Speed |
![]() | STRENGTHEN | All friendly Monsters have increased Health |
![]() | MARTYR | When this Monster dies, adjacent Monsters get +1 to all stats. Put low-health Martyr monsters in the middle of 2 strong monsters to get the benefit from it |
![]() | TAUNT | All enemy Monsters target this Monster (if they are able to). You can choose a high-health monster in the battle so other low-health monsters can stay longer in the battle and deal more attacks |
4. Explosive Weaponry

The best strategy is to have fast monsters with Snipe, Sneak, Opportunity. For defense, Shield and Void will come in handy. Monsters who have two attack types should always be preferred
Ability name | Explanation | |
---|---|---|
![]() | SWIFTNESS | All friendly Monsters have increased Speed |
![]() | OPPORTUNITY | Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health |
![]() | SNIPE | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position |
![]() | REFLECTION SHIELD | This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect |
![]() | WEAPONS TRAINING | Adjacent monsters gain this Monster's attack if they have no attacks themselves (max 3). You can put 1 WEAPONS TRAINING monster in front of 1 non-attack monster and 1 WEAPONS TRAINING monster (another type of attack) after it and you will have a monster with 2 types of attack. |
https://images.ecency.com/p/2gsjgna1uruvGBHDnRaj2z6FsL6XEQR3pnqa26GnV8nQwKUzQmMzpBfj5TEqvyt8Mpp1uAT4Ywute29hKKJ77vhq2znEe8rpfaFZV5GUH2fNAaZdZg.webp?format=webp&mode=fit
This post is already long enough and I would like to end part 1 here.
I will share part 2 in the coming Social Media Challenge from Splinter team.
All the pictures and information about rulesets/abilities were taken from https://www.splintercards.com/
You can visit this page to find more interesting information.
If you don't have a Splinterlands account, join with me here. If you register a new account with my link, I can delegate you some cards and 100SPS for 1 month to help you in the early stage of the game.
!MEME
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Credit: idmr500
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This is a very well done part 1, congratulations an that. I like it! !invest_vote
Thank you and I'm happy when you like the part 1.
It encourages me to do the part 2 :)
Absolutely! !invest_vote
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Thanks for sharing! - @alokkumar121
