Rising Star Meme #74 - NO Abuse!

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(Edited)

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The Fastest Way to Get Banned in Rising Star

is to multi-account! The game has been pretty strict about it and it's literally warned once you log into it:

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Rising Star is a Free-to-Play. In order to stay a prospering Free-to-Play game with almost no entry fee, the game has to stay true to an untold rule and that is shifting the reward curve towards the newer players.

Everyone has agreed to this rule (with or without knowledge). Everyone is given a free chance at the game and city of Buskeria, but abusing that chance and trying to leech off of the game everyone is so invested in is not something anyone would want and is not tolerated.

I say this because the burden has always been on the dev team's shoulder to monitor and deal with this stuff. I just like to do my part since it's my investment as well. (The game is not 100% decentralized, but I feel the responsibility to spread the word and awareness for the % that IS in fact decentralized and I am invested in. It's our money, after all! You wouldn't want abusers to steal from that, would you?)

You might think that's it, but there's more!

No Card Lending or Sharing

While other games like Splinterlands have their own gameplay and mechanics, the case is different for Rising Star. In a game like Splinterlands, renting is built into the game itself and is vital for the game's ecosystem. While in a game like Rising Star, renting has no place since the game is more "Collection Based".

There's also the inevitable issue with card-sharing that stems from the way the game is built and is handled. It could be solved with some extra rules and some more coding, but that'd be some extra burden and unnecessary restrictions while we, as a community, can easily train to avoid doing so. It's also easy to detect due to the blockchain nature of the game, so there's no need to worry about it.

Helping Out the New Players

"My friend just started playing Rising Star. Lemme help him start by sending over a couple of cards"

NO

This one might look like an unnecessary or strict rule. "What the heck? It's my friend and my assets, I can use them however I want" is what you might be thinking of. Let me put it this way:
This process of helping out newbies for free is somewhat like the previously mentioned multi-accounting and IS harmful to the game's environment. Your friend is new? Don't give him the fish - teach him how to fish, instead! There are lots of ways you can earn on Hive and you can use them to fund your journey. New players joining the game while putting in no money at all is the one-way ticket to the game's economic collapse!

You might be thinking "What the heck are giveaways, then?"
Well, giveaways are not directed at a single person (like you helping your friend) and don't have much value either. You get lucky and win among another 20, 50, or even 100 contestants. It's got that element of RNG as well, so it's fine. At least that's how I'd like to think about it.

I believe that helping out your friend in return for something (not just giving out freebies so that they don't have to spend a penny) is fine, but that's just my thought.

Final Word of Advice

Rising Star is not a complicated game, it was never meant to be. The rules are in place to keep order. If you think rationally about the game's economy and play truthfully, there's no need to worry about the rules or even being flagged!
But if you try to play the system in place in any way, I gotta tell you that you're playing yourself before anything!!

Play truthfully and keep busking!
Cheers~



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10 comments
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They are right, splinterlands now its a bot farming fest, you earn basically nothing as bots drain all the pool

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Right on! They set the $10 entrance fee and reaped the rewards of their high player (and bot) count, but that instead ruined their game for the F2P player base.

Should've either put a "one account per network" limitation like Rising Star or made their game not "programmable" 🤔 although the latter could prove extremely challenging!

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(Edited)

Exactly, One account per user/network woulda solved, but they were too greeding selling spellbook (on general they are too greedy) and now they ruined the game economy and i dont even know if It Is solvable anymore

Even in Rabona there Is no limit, and the result Is a guy Who own 6 teams in the First League

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It's so sad to see that a game that was once so great fall to this level. I do hope it recovers as I have some stake in the game and I wouldn't want to lose that. But the way the things are as of now, I don't see a quick comeback unless the Chaos packs sell out followed by a swarm of new blood who start playing the game.

And yeah, I've certainly felt the greed. A part of it is fair since they're mostly US-based and the cost of living there is USD and quite higher. But just looking at the 5% from the marketplace fees, they are STILL making a decent amount daily. (I think the daily volume rn is around $60-80K whose 5% becomes $3-4K and is by no means a small amount, and the daily volume used to be +$200K at some point). I think doubling the prices for another hefty $60M profit while less than a year ago they had done $30M for the Untamed AND a couple of Million dollars more for the Land Plots and such was not the best solution in my opinion. I'm no financial expert, but I think that's something to consider.
Guess I should be less harsh towards Splinterlands since I got on board through the game itself haha!

Also good to know that about Rabona! I've been thinking about giving it a try, but if it's like that, then hell naw.

I believe the bright side of seeing existing games do such mistakes is that we can learn and avoid games that practice the same strategies. Been thinking about starting my own game, and every day I learn something new looking at how the big guys act. Just hope I'd give it a good start.

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I also have cards and sps in splinterlands, until december i wanted to buy more cards, but with the game state getting worse and worse i decided to skip and Just wai
They also made the Waka Waka special card, 2k$ for each Copy, It Just made no sense except Money grab, they are 5 months behind with developements already

As for Rabona, its not a bad game, right now you play It for fun, not to earn, there Is this player with 6 teams kinda having Easy times tough.

If you start a own game i Will follow the developement 🙂

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Yeah, that one made no sense... $1M in seconds, not sure how the Waka Flocka collab has helped with Splinterlands exposure. I used to read comments that he even hadn't mentioned Splinterlands in any of his socials - not Twitter, not Instagram nothing.
Are they really 5 months behind?

I didn't fancy Rabona's interface much, so I decided to stay out for a while, but now that it's come to become a monopoly, it's a bigger no-no😅

Yep yep, it's still in the "on paper" phase, will definitely make an announcement/thread about how the production is coming along down the road :3

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Yeah they are really A LOT behind with developements, modern/wild format they said woulda been released in January, Yesterday they said still no date for release yet...as for lands, MAYBE end of year 😂

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Welp, that's unfortunate... guess we'll have to REALLY wait to see how the updates play out...

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