End Of An Era | Rebellion Soulbound Reward Cards Finally Live
The season is finally over today and that bring the Chaos legion soulbound card journey to and end, let say the end of one era, the beginning of another, I had to use the little glint I could gather before the end of the season to get some cards especially to max up some summoners that need maxing, well I don't even have the intention of unlocking them because paying 10x the collection power in form of dec as unbinding fee is way to absurd to me, I had to even check some gf leggy card i was able to pull and levelled to level 3, 325k dec to unbind, if I have that kind deck, I will just maxed a lot of cards with it instead of spending it to unbind just a single card, well glad to see those cards now have a price tags on them and i hope with time, the price won't dipped to the extend that those who unbind will be a great loss.
We had a long maintenance period to day since the team need to put lot of things in place, first it was about the new rebellion reward cards they had to add to the glint shop so after taking away the chaos rewards cards, and also they had changes to the glint price for most of the draws, it was 100 for common, now 150, 500 for rare now 750, 5000 for epic now 7,500, legendary draw was 25,000 now 35,000. It might be easier buying other draw but legendary will be off limit for me because the glint I earn every season rarely reach 50k glint as reward even though I will love to start grabbing the legendary cards as soon as possible because those cards will contain the most perks which will make battle more interesting but as usual, you have to pay the price for someone good.

I had to grab the rare draw first of all since to max a rare card, you only need 115 cards and it is also cheap and with some good cards, opened a lot of them and I must say most of this cards look amazing both in strength and abilities, normally I'm a fan of Water, Death and Life element and I can see some of this cards in those element, this cards will actually be a battle changer since almost everyone will get access to them, brawl will also look more interesting to pay, what we need to do now is start looking for the suitable battles and strategies that will fit this particular cards because you already have enough cards to fill up your strategies position but will this card be better or just below average to what you do make use of, well that question have no answer yet since most of this cards are still at Level 1 which is nothing to write home about, we have a long way and with time, we will know

Some how I purchased 3 epic draw just to have a small peep of what might be in that section, to max an epic card, you just need 46 of that particular card and somehow I think most epic cards have the new Debilitations abilities that comes with them and based on what I read when they first made the announcement, Debilitations abilities might be the real OP abilities which might serve as a win booster against you enemy and at the same time might backfire on you and make you lose the battle, it is the real definition of the weapon fashioned against us, so it is advisable to note that using cards with Debilitations is like taking a big strategy risk incase it backfire on your allies unit and give you opponent upper hand. Right now I think epic and legendary draws will have more Debilitations cards in stock.

Currently I saw the Halfling Refugee which is 1 mana based cards and to me is really an OG cards especially with the stat attached to it, people will really be looking for this cards especially in lower mana battle because at a particular level, it came with the heal ability and 8 health stat, it surely be use in filling up certain position but the Weary ability attached to it spoilt it because if activated, the card will be exhausted at some point which might make it start skipping turns and prevent it from attacking, will actually love to see the weary get activate in battle so I can know what we are actually dealing with. I can see the Incendiary Kha'zi Conjurer also which came with burning and have 33% chance of applying it to your allies unit which make them lose extra 2health every turn which somehow is really bad for business. Well this is day 1 and with times, we get to see more cards unfold but before then, time to earn more glint rewards.

THANKS FOR READING! CONTINUE PLAYING SPLINTERLANDS AND EARN THOSE JUICY REWARD

This post has been manually curated by a member of the SBT Team. Great job.
!MEME
Credit: atheistrepublic
Earn Crypto for your Memes @ HiveMe.me!
Thanks for sharing! - @underlock
