Ratification Magic Deck | Counterplaying My Opponent

There is something about the ratification magic deck I brought some week ago that I'm yet to even put a tag on, the deck is really good especially when you decided to play it safe and it isn't that costly unless you decided to pair it with some good leggy cards but it is still ok playing it this way

It is weekly challenge moment and I had to play my game save just to have enough wins so as to get more cards as reward, I have to bring in my ratification deck since it is the strongest deck I have for now and with the elderytch mysteries, it always work like magic, I figured out the team made some change to the mystery card gotten from elderytch mysteries, before the mana was at zero which made me love pairing it with The Academy of Mystic Arts using the martial rite that give 1 health cards and reduced replicating ratification mana to like 7, then once I play it, that is the end unless my opponent have more legendary card in his deck if not, he will only be playing 1/1 rats which might frustrate him at some point and he will either quit or I win but now they increase it to 2 mana which some how make it really hard and extend the period you can actually play the two combo.

The new strategy which I figured out is to play your number game and make sure you hold and protect your god health till like 7 mana which might be a long ride before unleashing the deadly weapon as a surprise just like I did in this particular battle, he wasn't expecting it and also, you can just key in some 1 health card into your deck and use them in changing your whole gameplay.

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3 comments
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That Polyhymnia certainly seals the game. Nice one.

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