The Incoming Rebellion SoulBound Cards | Things About To Get Interesting

Now we all eager to see the new incoming reward cards update that will be up immediately after this season end, it is another huge up update we all are curious about, first it was the no more Chaos legion soulbound reward card announcement, we all know how this cards have been a game changer to the system and we get to own them using just out glint in the reward shop, currently on my end, have not really maxed out this cards but have taken them up to some certain level especially the summoners which I know will be of good use in future, this cards won't just be leaving but we get to unbind them and made them available to be sell or transfer to other players but the only issue is what is the amount needed unbinding this cards which to me is too high and that will probably make this card high in price but that is if there are demand from other players.
The interesting part of the whole announcement is the new set of cards coming in next season which are the Rebellion soulbound cards and with the cards design and stat have seen so far are game changer, strategy killer, like if you don't have this cards, you will be missing out in a long while. Really glad the card will be earn glint wise as log as you have enough glint, you are good to go but first let take a sneak peak at the incoming new abilities.

From all the abilities, I think this ability is one of a kind, never have I imagined there will be a way we will mimic and gain abilities from out opponent cards starting from round 2 and each other round, you get 25% chance of mimicking your opponent and gain 1 round abilities when attacked but the bad side is that this abilities gained can be taken away when hit by dispel ability, just yet to figure out how long each battle round will last to be able to take enough abilities and also among the abilities you can mimic, you cant mimic weapon training, Debilitations, Targeting abilities, Ambush, Flank, Reach, Charge, and Taunt

We have corrupted healing available now which will heal all allied monster cards 1/3 of their maxed health each round I think and each time a card is heal, the max health reduce by 1, if played this kind of card with this particular ability will always be place in a position where it wont be target easily and imagine using 2-3 in a particular battle, it will be a long ride.
Among other abilities, the team decided to introduced Debilitations to the game which does nothing but to inflict negative stats or damage to your own allied card instead of your opponent card, currently we have 3 of this abilities which include Incendiary which reapply burning at the beginning of each round and they can spread to other allied cards at 33% chance even though it can be cleansed. We also have Electrified which deal 1 damage to all allied cards at the end of each round, this one can put you at a big disadvantage especially if you use cards with low health and lastly is Weary which extremely dangerous each round which render it useless at 10% chance which increase every round up to 80%.

First thing first, we have lot of 1 mana base card with amazing abilities, this is actually going to get interesting because we get to filled the position with more cards especially during low mana card, we have blackmoor jinx a range card with snipe ability, we have frigid wolf a melee and endless gibson with the reach ability. I kind of like warborn chieftain with those abilities when maxed, saw it as an anti magic with the phase ability, a boundary to range and melee with the shield and also the demoralize ability and also a stunner which make it more interesting to have. There is Olivia of the brook with the mimic, opportunity and reflection shield ability and also a dual strength ability, with the way thing are going, grabbing this cards earlier will be a real deal, patiently waiting for next season with my glint.

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